Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
This game was fantastic but the combat never clicked with me (have referred to it as parry slop as a joke). I never wanted to play around with the systems since I never wanted to do fights, so I used my first 6 skills the entire game pretty much. Just not what I want from a turn-based game. The story was phenomenal, one of the best in recent times, I was shocked with Gustave died and felt genuine emotion for Maelle's struggles. The music was also fantastic and would love to get the soundtrack. I had weird textures and the hair was low resolution for some reason, otherwise the graphics would have been a 10 since the environments are super cool.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
This game was one of the best examples of a minimalist story. The dungeons were very fun for the most part but there were some very annoying ones. The quality of life changes to the game made a huge difference. My favorite part was seeing the original cutscenes with the different resolution.