This game was release as a puzzle game at the release of the PS2. It feels more like a graphical tech demo than an actual game. The game is 8 short stages and takes 45 minutes to 1 hour to beat the game. I was able to kinda mash my way through the game despite being a puzzle game. The graphics are quite nice for the time but I felt like the screen was overloaded with stuff. Music was alright, not a huge fan and there was zero story. A lot of the designs are of its time, like the intro sequence. I might play this game again one day but only because it's so short and I would have forgotten how stale the game feels by stage 3.
Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
This game was fantastic but the combat never clicked with me (have referred to it as parry slop as a joke). I never wanted to play around with the systems since I never wanted to do fights, so I used my first 6 skills the entire game pretty much. Just not what I want from a turn-based game. The story was phenomenal, one of the best in recent times, I was shocked with Gustave died and felt genuine emotion for Maelle's struggles. The music was also fantastic and would love to get the soundtrack. I had weird textures and the hair was low resolution for some reason, otherwise the graphics would have been a 10 since the environments are super cool.
A very short but enjoyable experience. The gameplay, while feeling clunky at times, was surprisingly fun despite how unfair the gameplay was (enemies spawning right next to you, extremely precise jumps that you essentially do leaps of faith for). Almost every level was awesome and the boss fights were ok. The art is great for its time and still hold up decently today. The true timeless aspect of it is the music. The soundtrack is amazing and so many amazing tunes on it. This is a game I'll definitely come back and play.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
Played Urpina's story (which is the most railroaded). The game is very non-linear and has an amazing combat system. Game mechanics are super daunting at first but once I understood them, the game flowed very well. The game being only the overworld map (no dungeons) was weird at first but then I felt like every area was it's own dungeon. Urpina's story did not flow well between chapters but it was good. Characters were super interesting. Very minimal on cut scene story telling, it let the world build your own story.
This game started out so fun, but ended up being super tedious towards the end. The gameplay loop stays unchanged for the entire game. The game looks good for a 3d pokemon game, but I ended up only using Feraligatr and Garchomp the entire game. Other than needing Mega Floette, I don't think I'll play this game ever again.
Game was fun at first but the last 3 quarters of the game really dragged on. The chapters were very formulaic and the gameplay wasn't deep enough to keep me entertained past the first two hours. The sanity effects were very cool though. The game without a walkthrough is miserable, so much trial and error
Incredibly fun co-op roguelike. Played through it with Fredy and beat almost everything in 6 hours. Builds are bit forced and lack of bosses, but was super fun to play through.
Pretty interesting horror walking simulator. Puzzles were basically not existing. Many sections dragged on for too long (walking down a hallway for 1.5 minutes just waiting)
The game itself was very fun but the different time lines took a bit too long to complete to do several different routes. I did the main story and a second playthrough. Combat could be pretty boring and stale during the second playthrough but I really enjoyed the game for what it was.
This is a game developed in two halves, one studio to do the gameplay and one studio to do the art, music and animation. The game had a cryptic story which was clear that it was representing the truth rather than showing the truth. I thought it was very interesting and was excited to learn more. The music and animations were amazing. Everything the art studio touched was immaculate. However, the gameplay is atrocious and a complete chore. It was either insanely boring or cruelly unfair combat sections. The gameplay boils down to fetch quests but you need to follow your dog that leads you from item to item (which only spawn in when the dog finds it) and very stunlock-ey combat. Some of the bosses were insane with terrible hitboxes and required reactions and skill that should not be required for this game. Gameplay is also plagued with very long loading screens (5 to 15 seconds) every room which is basically every 2 minutes.
I sum up the game as quite interesting when I wasn't the one playing it.
Pretty eerie game, not normally a fan of "Paper Please" type games, didn't go for the multiple endings since it seemed like a chore and that there wasn't that much lore I was missing after my three runs.
Great game and an amazing remake of a childhood game that I never beat. Was a lot of fun except for the trading quest and sometimes it was not clear what needed to be done to unlock a clear objective. Feels like it kinda expected me to have childhood amounts of free time
Was an amazing game but I skipped grinding which led to me being super underleveled with no way to really stop it. Game became a lot more fun on story teller mode, the twists were kinda insane and I thought the UI was the greatest I've ever seen
Very fun co-op game. One player plays the spy and the other plays the hacker. Game felt a bit boring at times, in the way that stealth games do. I would not have enjoyed this game solo.
Very fun game to play co-op. The environments were very cool and so were the builds. It was very fun to play through and definitely an overlooked game.
I love RPG maker games and this one did not disappoint. The new sprite work was gorgeous and the game play was pretty fun. The story was pretty mediocre but was the only disappointing part of the game.
Very fun game to play co-op. The environments were very cool and so were the builds. It was very fun to play through and definitely an overlooked game. Shooting was better in the second but builds were better in the first.
This game was one of the best examples of a minimalist story. The dungeons were very fun for the most part but there were some very annoying ones. The quality of life changes to the game made a huge difference. My favorite part was seeing the original cutscenes with the different resolution.
Despite not being part of the dark souls trilogy, it is very soulslike. This game is immensely sick and is a shame that it's locked on the ps4. The atmosphere and combat is so cool. The only downside is the amount of gimmick bosses.
This is a port/remaster of a psp game and it shows. The game is clunky, the art is bad and not very varied gameplay. The story requires multiple playthroughs to understand and I did not do that.
A very short SMT game (ignoring the optional terrible side dungeon). The characters were interesting and it felt great to play a short SMT game. Would probably never play it again.
This game is very nearly perfect. It's only fault is that there is not enough legacy dungeons as those were the best part of the game by far. It being so open world was a bit detrimental to the game. The story was there I guess.
This is seen as the worst of the souls game but I really enjoyed it. The game clicked (in the way that all souls do) earlier than the others and just smooth.
This game is perfect for the first half and mediocre for the second half, however I only think of the first half when thinking of this game. Playing it was a transformative experience and opened my eyes to a lot of game design philosophy.