Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
This game was fantastic but the combat never clicked with me (have referred to it as parry slop as a joke). I never wanted to play around with the systems since I never wanted to do fights, so I used my first 6 skills the entire game pretty much. Just not what I want from a turn-based game. The story was phenomenal, one of the best in recent times, I was shocked with Gustave died and felt genuine emotion for Maelle's struggles. The music was also fantastic and would love to get the soundtrack. I had weird textures and the hair was low resolution for some reason, otherwise the graphics would have been a 10 since the environments are super cool.
Pretty interesting horror walking simulator. Puzzles were basically not existing. Many sections dragged on for too long (walking down a hallway for 1.5 minutes just waiting)
The game itself was very fun but the different time lines took a bit too long to complete to do several different routes. I did the main story and a second playthrough. Combat could be pretty boring and stale during the second playthrough but I really enjoyed the game for what it was.
This is a game developed in two halves, one studio to do the gameplay and one studio to do the art, music and animation. The game had a cryptic story which was clear that it was representing the truth rather than showing the truth. I thought it was very interesting and was excited to learn more. The music and animations were amazing. Everything the art studio touched was immaculate. However, the gameplay is atrocious and a complete chore. It was either insanely boring or cruelly unfair combat sections. The gameplay boils down to fetch quests but you need to follow your dog that leads you from item to item (which only spawn in when the dog finds it) and very stunlock-ey combat. Some of the bosses were insane with terrible hitboxes and required reactions and skill that should not be required for this game. Gameplay is also plagued with very long loading screens (5 to 15 seconds) every room which is basically every 2 minutes.
I sum up the game as quite interesting when I wasn't the one playing it.
Was an amazing game but I skipped grinding which led to me being super underleveled with no way to really stop it. Game became a lot more fun on story teller mode, the twists were kinda insane and I thought the UI was the greatest I've ever seen