Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
Played Urpina's story (which is the most railroaded). The game is very non-linear and has an amazing combat system. Game mechanics are super daunting at first but once I understood them, the game flowed very well. The game being only the overworld map (no dungeons) was weird at first but then I felt like every area was it's own dungeon. Urpina's story did not flow well between chapters but it was good. Characters were super interesting. Very minimal on cut scene story telling, it let the world build your own story.
Was an amazing game but I skipped grinding which led to me being super underleveled with no way to really stop it. Game became a lot more fun on story teller mode, the twists were kinda insane and I thought the UI was the greatest I've ever seen
This game was one of the best examples of a minimalist story. The dungeons were very fun for the most part but there were some very annoying ones. The quality of life changes to the game made a huge difference. My favorite part was seeing the original cutscenes with the different resolution.
This is a port/remaster of a psp game and it shows. The game is clunky, the art is bad and not very varied gameplay. The story requires multiple playthroughs to understand and I did not do that.
A very short SMT game (ignoring the optional terrible side dungeon). The characters were interesting and it felt great to play a short SMT game. Would probably never play it again.