Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
This game was fantastic but the combat never clicked with me (have referred to it as parry slop as a joke). I never wanted to play around with the systems since I never wanted to do fights, so I used my first 6 skills the entire game pretty much. Just not what I want from a turn-based game. The story was phenomenal, one of the best in recent times, I was shocked with Gustave died and felt genuine emotion for Maelle's struggles. The music was also fantastic and would love to get the soundtrack. I had weird textures and the hair was low resolution for some reason, otherwise the graphics would have been a 10 since the environments are super cool.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
Played Urpina's story (which is the most railroaded). The game is very non-linear and has an amazing combat system. Game mechanics are super daunting at first but once I understood them, the game flowed very well. The game being only the overworld map (no dungeons) was weird at first but then I felt like every area was it's own dungeon. Urpina's story did not flow well between chapters but it was good. Characters were super interesting. Very minimal on cut scene story telling, it let the world build your own story.
Great game and an amazing remake of a childhood game that I never beat. Was a lot of fun except for the trading quest and sometimes it was not clear what needed to be done to unlock a clear objective. Feels like it kinda expected me to have childhood amounts of free time
Was an amazing game but I skipped grinding which led to me being super underleveled with no way to really stop it. Game became a lot more fun on story teller mode, the twists were kinda insane and I thought the UI was the greatest I've ever seen