This game was fantastic but the combat never clicked with me (have referred to it as parry slop as a joke). I never wanted to play around with the systems since I never wanted to do fights, so I used my first 6 skills the entire game pretty much. Just not what I want from a turn-based game. The story was phenomenal, one of the best in recent times, I was shocked with Gustave died and felt genuine emotion for Maelle's struggles. The music was also fantastic and would love to get the soundtrack. I had weird textures and the hair was low resolution for some reason, otherwise the graphics would have been a 10 since the environments are super cool.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
Great game and an amazing remake of a childhood game that I never beat. Was a lot of fun except for the trading quest and sometimes it was not clear what needed to be done to unlock a clear objective. Feels like it kinda expected me to have childhood amounts of free time
This game was one of the best examples of a minimalist story. The dungeons were very fun for the most part but there were some very annoying ones. The quality of life changes to the game made a huge difference. My favorite part was seeing the original cutscenes with the different resolution.
Despite not being part of the dark souls trilogy, it is very soulslike. This game is immensely sick and is a shame that it's locked on the ps4. The atmosphere and combat is so cool. The only downside is the amount of gimmick bosses.
This game is very nearly perfect. It's only fault is that there is not enough legacy dungeons as those were the best part of the game by far. It being so open world was a bit detrimental to the game. The story was there I guess.
This is seen as the worst of the souls game but I really enjoyed it. The game clicked (in the way that all souls do) earlier than the others and just smooth.
This game is perfect for the first half and mediocre for the second half, however I only think of the first half when thinking of this game. Playing it was a transformative experience and opened my eyes to a lot of game design philosophy.