Honestly as a long time fan of Dragon Quest/Warrior Monsters games, I was a bit let down. I think the individual zones having their own very small stories lead to an incredibly weak story with characters I did not care about. I dislike most of the characters and had no attachment to them. The music felt repetitive and the art felt very uninspired for a lot of the monsters. Overall the game felt much worse than the GBC version games in every way, art, story and music. The one upside of the game was the gameplay, once the fusions started rolling the game was very fun and it was rather easy to grind out. I would say I spent around 25% of my gameplay grinding and fusing, which is not a lot for a game like this. I don't see myself coming back to play this game unlike others in the series.
A very short but enjoyable experience. The gameplay, while feeling clunky at times, was surprisingly fun despite how unfair the gameplay was (enemies spawning right next to you, extremely precise jumps that you essentially do leaps of faith for). Almost every level was awesome and the boss fights were ok. The art is great for its time and still hold up decently today. The true timeless aspect of it is the music. The soundtrack is amazing and so many amazing tunes on it. This is a game I'll definitely come back and play.
The game was fun for the first 50% of the game, but then the games won't tell you where to go next which ruins the fun. Once my monsters evolved, the hype of the game died. I ended up using legendaries to beat the game faster. The combat system felt like a very simple pokemon with extra odds to miss.
This game started out so fun, but ended up being super tedious towards the end. The gameplay loop stays unchanged for the entire game. The game looks good for a 3d pokemon game, but I ended up only using Feraligatr and Garchomp the entire game. Other than needing Mega Floette, I don't think I'll play this game ever again.
Game was fun at first but the last 3 quarters of the game really dragged on. The chapters were very formulaic and the gameplay wasn't deep enough to keep me entertained past the first two hours. The sanity effects were very cool though. The game without a walkthrough is miserable, so much trial and error
Great game and an amazing remake of a childhood game that I never beat. Was a lot of fun except for the trading quest and sometimes it was not clear what needed to be done to unlock a clear objective. Feels like it kinda expected me to have childhood amounts of free time
Very fun game to play co-op. The environments were very cool and so were the builds. It was very fun to play through and definitely an overlooked game.
Very fun game to play co-op. The environments were very cool and so were the builds. It was very fun to play through and definitely an overlooked game. Shooting was better in the second but builds were better in the first.
This game is very nearly perfect. It's only fault is that there is not enough legacy dungeons as those were the best part of the game by far. It being so open world was a bit detrimental to the game. The story was there I guess.
This is seen as the worst of the souls game but I really enjoyed it. The game clicked (in the way that all souls do) earlier than the others and just smooth.
This game is perfect for the first half and mediocre for the second half, however I only think of the first half when thinking of this game. Playing it was a transformative experience and opened my eyes to a lot of game design philosophy.